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Interactive Surface URP
Typetools
EngineUnity 6+
OptimizedPBR 2K/4K

Interactive Surface URP

Highly optimized GPU Compute Shader-powered real-time terrain and surface deformation system. Perfect for thick snow, deep mud, desert sand, and dynamic trails with zero CPU bottlenecks.

UnityBuy on Unity Asset Store

Technical Features

GPU Compute Shader Powered (Direct calculations on graphics core)
Zero CPU Bottleneck (No performance overhead from CPU-based render textures)
Support for Multiple Deformers simultaneously (Dozens of colliders/entities)
Dual-Layer PBR Shading (Independent textures, normals, and tiling for surface & dug bottom)
Dynamic Healing & Recovery (Configurable speed for liquid mud or permanent tracks)
Edge Blur & Sand Smoothing (Recreates dry sand behavior and realistic track edges)
Includes High-Poly Plane Generator Editor Tool
Includes Terrain Aligner Modeling Tool (Wraps mesh perfectly over Unity terrains)
Technical Specs

Technical Highlights & Performance

Learn how Interactive Surface URP achieves cutting-edge performance and visual fidelity under the hood.

GPU Compute Shader Core

Deformations are calculated entirely on the GPU cores via Compute Shaders instead of old CPU-heavy Render Textures. This guarantees zero CPU bottlenecks and high framerates.

Multi-Deformer StructuredBuffer

Sends deformer positions, radius, and deformation force as a StructuredBuffer to the GPU. This allows dozens of interactive entities (like players, creatures, or projectiles) to leave marks simultaneously.

Dual-Layer Material Blending

The custom URP shader seamlessly blends between the untouched top texture (snow or sand) and the dug bottom texture (dirt or mud) based on the computed deformation depth.

Dynamic Recovery (Healing)

A dedicated compute shader kernel handles recovery speed, allowing deform marks to gradually fade away. Perfect for simulated water ripples, fluid mud, or self-healing surfaces.

Gaussian Edge Blur

Runs two-pass horizontal and vertical Gaussian blur kernels on the GPU. This smooths track borders dynamically to mimic collapsing dry sand, melting snow, or soft mud edges.

Editor Aligner & Generator Utilities

Includes a Plane Generator to create customized meshes with optimal resolutions, and a Terrain Aligner to perfectly wrap planes over Unity Terrain hills using raycasts, saving a new mesh asset automatically.