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Professional C# scripts, utility tools, and pipeline packages for Unity, fully optimized for performance.

TerraForge Pro - URP

TerraForge Pro - URP

High-fidelity GPU-powered terrain rendering, detailing, and physical deformation system. Designed from the ground up for Unity 6 Universal Render Pipeline, TerraForge Pro combines dynamic hardware tessellation, interactive volumetric snow trails, and advanced texture detailing into a single, highly-optimized package.

Explosion Crater - TerraForge

Explosion Crater - TerraForge

The only complete real-time terrain crater and explosion system for Unity 6 URP. Deform any surface, sync physical TerrainCollider heights, eliminate decal artifacts on dynamic player characters, and spawn modular terrain crust slices. (Requires TerraForge Pro URP).

Drip Lines & Wet Splatter - URP

Drip Lines & Wet Splatter - URP

High-fidelity, GPU-accelerated roofline water dripping, particle splash physics, and dynamic wet surface decal system for Unity 6 Universal Render Pipeline (URP). Features centralized spatial culling, DBuffer wetness projection, and 1-click prefab setup.

Interactive Surface Advanced URP

Interactive Surface Advanced URP

Premium, AAA-tier interactive surface deformation system featuring hardware tessellation, dynamic friction particle links, texture stamping, real-time normal generation, and continuous step interpolation for high-speed vehicles. Designed for high-fidelity PC and Console games.

Interactive Surface Advanced HDRP

Interactive Surface Advanced HDRP

Premium, AAA-tier interactive surface deformation system featuring hardware tessellation, dynamic friction particle links, texture stamping, real-time normal generation, and continuous step interpolation for high-speed vehicles. Designed for high-fidelity PC and Console games on High Definition Render Pipeline (HDRP).

Interactive Surface URP

Interactive Surface URP

Highly optimized GPU Compute Shader-powered real-time terrain and surface deformation system. Perfect for thick snow, deep mud, desert sand, and dynamic trails with zero CPU bottlenecks.